The advantage to the GPU is performance and NVIDIA indicates that even an Intel Core i7 processor will have a tough time without GPU support. The effects in there can be simulated on either a CPU or an NVIDIA GPU.
PLASTIC MIRRORS EDGE FULL
Also, the video is best viewed in full screen mode (the button in the bottom right corner). The slow downs are not performance related issues. Please note that the makers of the video (not us) slowed down the game during some effects to better show them off.
Here is the side by side video showing better what DICE has added to Mirror's Edge for the PC with PhysX. Here's the original video of Mirror's Edge we posted. We requested a side-by-side video hoping to get a better handle on what, exactly, is improved in Mirror's Edge. The previous video we posted showed some nice potential, but we still haven't gotten the opportunity to play with it ourselves and really feel the difference.
The impact is in immersiveness but it doesn't bring game changing aspects of hardware accelerated physics to the table quite yet.Īnd we haven't seen anything, until Mirror's Edge, that looked promising in terms of adding anything really compelling to a game.
This can range from particle systems to persistent debris enhanced destructibility or more accurate simulation of fluids, smoke or other volumetric effects. Effects physics, as you may recall, is the physical simulation of things that don't impact gameplay but simply enhance the visual impact of a game. A little while back, NVIDIA brought us the news that Mirror's Edge for the PC would feature PhysX support and include some neat effects physics.